July 24, 2009
Anomalous…
Two employees of Microsoft created a company of their own to create this product. Initially, they started two teams, one codenamed as a reference to something in (1) and the second codenamed as the guy highlighted in (2). The first team was supposed to create something frightening while the second was supposed to be dark and moody and literary.
The second didn’t really take off. All employees of the company were eventually merged into the first. Strong influences of the second can still be noticed in the final product, though the product eventually had nothing to do with either (1) or (2) save for a few references here and there.
Identify the codenames and the final product.
Once again, sorry for the delay. Question stays up for longer :)
Cracked by udupendra , Advaith , Mo , Dibyo , Rogi , Logik , shenoyvarun86 , akhi , Raghuvansh , varuns88 and madhur.
Answer:
Two ex-Microsofties = Gabe Newell and Mike Harrington
- Quiver – a reference to “Arrowhead” from Stephen King’s “The Mist”
- Prospero – a reference to Shakespeare’s famous character
The game, hence, is Half-Life.



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The game was codenamed “Quiver” while in development. Gabe Newell explained in an interview that the name Half-Life was chosen because it was evocative of the theme, not clichéd, and had a corresponding visual symbol: the Greek letter λ (lower-case lambda), which represents the decay constant in the half-life equation.
1. Quiver
2. Prospero
+ Prospero – Reference to The Tempest
= Half-Life
Created by Mike Harrington, and Gabe Newell
PRoduct: Ardha Jeeva
2.
2. doom
Blame AutoRaja
2. ?
Product -> Half-Life
Quiver, from Stephen King’s ‘The Mist’; Prospero and the final product being Half Life.
Blame AutoRaja